The ore is hidden inside stone rocks that are spread randomly over the surface. The same properties are applied even when it is spawned in manually by the player via (default) - SHIFT+F10 in Creative Mode. Each planet type Earth, Mars, and Alien will spawn the appropriate models and surface textures associated with them. The textures and vegetation aren't stretched, only the surface model is. When the size of the Planet is increased, it actually stretches the models to accommodate for the new size. There is no procedural generation with Planets or Moons. While their surface appears randomly generated, they're in fact pre-loaded voxel models. Although objects would experience some very strange gravitational effects from both of them. If two planets were spawned very close to each other inside both of their gravitational fields, niether of them would ever fall into each other and meet. Much like Asteroids they are completely immobile and never will move no matter how much force is applied, and are themselves not in anyway affected by gravity. Moons and Planets are exactly the same objects technically and are very similar in practice, with a few key differences being: Moons are much smaller often only 38km in diameter and possess much weaker gravitational fields - down to 0.25 g. By default, each planet comes with it's own accompanied Moon, unless manually spawned in by a player. Planets range in size from 19km to 120km in diameter. They are similar to Asteroids in that they're fully destructible voxels, and have randomly generated Ores but that's where their similarities end. Planets are destructible voxel objects with their own Gravity field, atmosphere, vegetation, and hostile life.
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